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Delivering Excellent Care Every Day for People Living with Advanced Dementia: Namaste Care Intervention UK (2016-19) is led by the Association for Dementia Studies at the University of Worcester & focuses on developing the optimal every-day care intervention for people with advanced dementia in care homes based on the principles of Namaste Care developed by Joyce Simard.
Understanding young people in Coventry’s knowledge, attitudes, perceptions, behaviours, and influences in relation to the use of contraception, the use of contraception services and to pregnancy
Enabling and translating advances in diagnostic and communication technologies to reduce the burden of STIs (eSTI2).
The three-year REACH project will establish a Social Platform as a sustainable space for meeting, discussion and collaboration by a wide-ranging network of all those with a stake in research and practice in the field of culture and cultural heritage.
The project seeks to establish the ways in which Polish émigrés contributed to debates concerning empire and how race and racial identity shaped engagement with discussions of imperial issues.
This project expands on the outcomes of the ‘Strictly’ Inclusive: Co-creating the Past, Present and Future project.
New research and awareness of ADHD symptoms outside of the socially recognised ‘physical hyperactivity’ presentations of the condition, has led to adults being ‘missed’ in childhood or misdiagnosed with anxiety and depression throughout life.
Gothic Modern, 1870s-1920s is the first in-depth study to explore the pivotal importance of late medieval Gothic art for the artistic modernisms of the late nineteenth and early twentieth-centuries.
This project on ‘Veiled Cities – Haunted Urban Realities’ is addressed to art, cultural and memory historians of urban spaces between the nineteenth and twentieth centuries as well as of the art, literature, music that solemnized the city.
This project is looking at ways to creatively explore marginalised communication styles with communicators who may be considered dysfluent by dominant Western societal norms.
The overall aim of this research was to explore young people’s views on sexual consent, investigating how contexts affect the understanding and ability to consent, and beginning to explore the influence of social differences on attitudes towards consent.
This project aims to develop new innovative methods to explore how those with autism process emotions in realistic social situations, as well as new evidence based interventions to improve emotion processing skills in people with autism.
DEHEMS aims to help Europe to achieve its carbon reduction targets by supporting households in reducing their energy usage through better analysis and management of their energy consumption.
This study aims to provide guidance on design of serious games that reflects the principles underpinning learning design.
Dr Christopher Mee's project looking at the ability of the liver to fully regenerate after injury.
CASSANDRA – A multivariate platform for assessing the impact of strategic decisions in electrical power systems.
Cloud E-learning in Mechatronics (CLEM) - promoting the study of Mechatronics throughout Europe, enabling more people to do this through the use of Cloud technology.
This project is lead by Dr. Gavin Sullivan and looks at Collective Emotions and the 2014 World Cup.
GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.
Developing new measures to enable service providers to assess depression and suicidality in adults with autism, and establish national prevalence of these in the UK to inform policy.